I had coffee yesterday with China’s best-known IT blogger Keso, and we were joined by some folks from China’s latest entry into the virtual world market, Novoking. This new world will launch in closed beta in the coming weeks, some time during the first half of September, with a very limited number of testers. It’s been under development for nearly two years now, and will be publicly available within six months, according to PR manager Wang Ruibin.

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China’s virtual worlds, who have the advantage of being able to learn from the mistakes that Linden Labs’ Second Life has made without any real direct threat from SL in their huge home market–all seem to be thinking in the same general direction. They’re all trying to lower the technical barrier to entry, especially with respect to object creation, and to pitch their product to younger audiences, and to young women.

Where Second Life prides itself on the fact that everything in-world is user-created, Novoking will be launching with a pre-built virtual city, replete with apartments, clothing and accessory shops, bars, a disco, pet stores and a scenic park. The idea, says Wang, is to make users feel like they have something to do right away–that they get busy upon entering, rather than having to slog through long lessons on how to create things.

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Users will be able to create, of course. And here’s where I think Novoking is very interesting: Using popular 3D graphics software like Maya and 3DMax–or even Photoshop–users can create items offline and upload them into the Novoking world. The founders, led by CEO Patrick Zha, believe they can tap into the many, many young Chinese professional and amateur 3D designers, animators, art students, and interior designers.

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The world’s economy will, in accordance with Chinese regulations, necessarily be a closed one, not unlike Korea’s Cyworld or Tencent’s QQ Coin system. Virtual currency can’t, at least for the time being, be converted to real-world currency.

Novoking says that with its multi-server load balancing system it will be able to scale indefinitely and will be able to support up to 500 users per individual server in a shardless world. I’m looking forward to hearing more about this one: judging by the screen shots the company supplied, it looks very compelling.

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Keso, by the way, is a really fascinating guy whose blog posts I’ll start getting in the habit of excerpting, translating, and posting on this site from time to time.